ESL and Partner for Intel Esports Event with VR


ESL Partners with for First Esports Tournament Broadcast in Virtual Reality with In-Stream Augmented Live Stats at Intel Extreme Masters

By Scott Green

November 12, 2016

ESL, the world’s largest esports company, and, a next-generation esports 360 virtual reality entertainment platform, are partnering for the first-ever live-stream of Counter-Strike: Global Offensive and League of Legends featuring augmented live stats integrated into the Virtual Reality stream at Intel Extreme Masters on November 19-20.

Virtual reality live-streaming unlocks a unique opportunity to transform the esports spectator experience by teleporting the viewer inside top esports games like CS:GO and LoL, and enhancing that experience with real-time player, game and key moment stats. ESL is providing this augmented spectator experience in partnership with and its VRLiveStats platform. Viewers around the world can for the first-time feel the visual imagery of esports, the intense spirit of competition in CS:GO and LoL tournaments, and get real-time stats including player KDAs (Kill-deaths-assists), event timeline with bomb plants, defuses, kills with various weapons and key moment stats such as 2k, 3k and multi-kill streaks by player in round.

Note: on a PC use Chrome/Firefox browsers and drag up-down-left-right to rotate 360 perspective, or use Youtube app on Android or Apple devices for Panorama-360 and watch in VR-mode with Google Cardboard.

This slideshow requires JavaScript.

Stuart Ewen, Product Manager ESL, said: “ is helping us raise the bar for VR live streaming with VRLiveStats. Having a real-time in depth look at everything that happens in a CS:GO match is something unique to a VR broadcast. Now, viewers not only have a birds eye view of all the action and a first person feed, but also all of the statistics to put together a high level view of how a round or match unfolds. All of this is only possible in a VR environment.

Mitch Liu, co-founder and CEO of, said: Were thrilled to work with ESL to showcase our VRLiveStats technology. Our vision is to transform the eSports spectator landscape forever, and incorporating augmented live stats into our VR 360 live-streams of CS:GO and LoL is a big step towards this vision. Fans around the world can now access valuable game stats and information in real-time, all within a natural, immersive VR experience.

George Woo, esports marketing manager at Intel, said: Each season we push the boundaries of innovation by adding new elements to make IEM more exciting and immersive for fans. This year you can experience IEM for the first time in VR through Powerful and thrilling VR experiences like demand a high performance PC and that is where Intel excels with its latest Intel Core i7 Extreme Processor. With IEM is going to be even more exciting for gamers and create new VR fans.

IEM Oakland will be broadcast in virtual reality using a platform agnostic method that is viewable through a website, mobile device, or VR headset exclusively through platform. Fans worldwide can download and install the Android and iOS apps to watch in mobile Panorama-360 or using Google Cardboard, as well as on the companys website. For a premium experience, users can download the GearVR, Oculus Rift and HTC Vive apps to watch in full VR.

Website –

Google Play Store-

Apple App Store –

Oculus GearVR –

HTC Vive –

Oculus Rift –

ESL is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint.


Based in Cupertino, California, is a next-generation eSports entertainment platform, founded by successful entrepreneurs led by CEO Mitch Liu. The company launched its industry-defining platform in Fall 2016 with cutting-edge, patented technology designed to provide eSports spectators with a uniquely immersive and cinematic experience in 360 and VR. Backed by top-tier Silicon Valley venture capital firms, including DCM Ventures, Sierra Ventures, The VR Fund, Colopl, and more, is on a mission to transform the interactive eSports entertainment industry. For more information, please visit

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.